March 28th, SCENARIO: Ashes of the Republic

THE 2026 SEASON KICK-OFF

The Mid-Rim sector of Lothal-4 has fallen into chaos following the discovery of a hidden energy crystal cache. While the 502nd Legion moves to secure these essential resources for the Empire’s secret construction projects, Rebel Pathfinders have intercepted the transmission and deployed to sabotage the extraction.

We are stepping beyond the stars to kick off our 2026 season with an immersive Star Wars-themed Scenario experience. Whether you march with the disciplined ranks of the Empire, fight alongside the fearless Rebels, or carve your own path as a bounty hunter, this is your moment to live the saga.

This event blends strategy, teamwork, and adrenaline into a fully themed combat scenario. You will navigate tactical missions, capture vital energy crystal objectives, and defend remote strongholds in high-intensity skirmishes designed to challenge your coordination and courage. Every squad, every role, and every decision matters.

So charge your blasters, rally your allies, and prepare for battle. Victory belongs to those who fight with purpose. The fate of the galaxy awaits—May the copyright neutral power be with you.

Rules:

Uniforms:
All players and spectators are required to wear ANSI Z87.1+ rated eye protection at all times. Load bearing gear (chest rigs/plate carriers) color does matter. IF YOUR CAMOUFLAGE PATTERN IS NOT MENTIONED BELOW THAT IS OKAY, ALL PLAYERS WILL BE GETTING ARM BANDS REGARDLESS OF THEIR CAMOUFLAGE. These camouflage listings are purely for those who would like additional immersion. Keep in mind our field will likely be wet/muddy so please dress appropriately.

The Galactic Imperials – Orange Bands
(Tan team): Solid Tan (sand, coyote). Multicam, Multicam Arid, AOR1, Desert Digital, Desert Tiger Stripe, 6 Color Desert (Choco Chip) 3 color desert, DCU desert, ATACS AU, Multicam Black, Solid Black, Solid White, Solid Grey, tan/brown based ghillie.

The Rebel Forces – Green Bands
(Green team): Solid Green (Ranger Green or OD). Multicam Tropic, M81 woodland, AOR2, Jungle Tiger Stripe, Woodland Marpat, Flecktarn, ATACS FG, green based ghille, OD Green, Ranger green.

Registration:

Deployments:
This event will be conducted differently than a standard recreational event. We aim to keep all players on the field all day to maximize gameplay so please come prepared. There is no penalty for walking off the field, just keep in mind you will likely miss some games if you’re constantly missing objective briefings.

Medic rules:
All players are required to have a dead rag and dead light ( red light)
Friendly fire still counts as a hit, gun hits do not count unless the gun is blocking the body.
Each player can be revived once per deployment, this can be done by any teammate. Each players arm band also acts as their tourniquet for switching sides. More may be gained from completing missions, if you lose any, then a teammate may forfeit one of theirs to heal you.

Replica rules:
TRACER UNITS/BBS ARE NOT REQUIRED BUT HIGHLY ENCOURAGED.

All weapons will be chronoed with .32g bbs.
No bang rule, you may ask for a surrender at your own risk or retreat to a distance outside of your Minimum Engagement Distance (MED). 6mm replicas ONLY.

Riflemen: 1.5J max, 20ft MED. semi auto only.
DMR: 1.9J max, 50ft MED, must be semi auto locked, must be replica of a rifle shooting higher caliber than 5.56 ( 7.62 – .308 ect.). Must carry sidearm capable of 0ft MED.
LMG: 1.5J max, 50ft MED, cannot engage inside of buildings, Must be replica of a real LMG, Must have a sidearm capable of 0ft MED.
SMG: 1J max, 0ft MED, mid cap magazines only, can use full auto. (If it shoots higher than 1J it may still be used under riflemen rules)
Sniper: 2.8J max, 100ft MED, must be bolt action only, must carry a sidearm capable of 0ft MED.
Grenades: All airsoft grenades are welcome, any reusable grenades must be tossed underhand and cannot be tossed over barriers or through windows to avoid injury to a player that maybe struck. 1 time use grenades (Enola Gaye, Taggin, IWA) may be used however applicable.
All frag/sound grenades get a 15ft kill radius and will go through any “soft cover” meaning anything moveable such a barrel and concealment such as a bush.

Launchers: BB shower shells are allowed but not 40 Mike magnum shells. TAGINN rounds are allowed Chalk rounds get a 15 ft kill radius from where the shell breaks. Shell must break to have effect. DO NOT SHOOT TAGINN ROUNDS DIRECTLY AT PLAYERS.

Field Location: 15074 104th Ave #9740, Coopersville, MI 49404

Price: $25.00

Waiver: Waivers available online. Players must be at least 14 years old. 

Event Timeline Saturday, March 28th:
11AM Gates/registration and chrono open
12:15AM Briefing
12:30AM All players in the field to begin the first game.
7PM ENDEX – End of Exercise